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NGX Interactive were building a Barbie themed FEC. They came to us for an active and engaging, live hosted digital dance party, starring Barbie herself!
We created a Japanese Kanji Learning app to help people learn kanji in a bite-sized, enjoyable way. The app has a custom narrative, fun, arcade-y gameplay, and a progression system that follows your Japanese language ability.
Animalive wanted to bring some extra fun to children's birthday party venues by adding in some AR games. We built a digital toybox of games that kids could select from at their birthday parties.
AIQS wanted to create an app to help teach children with Autism Spectrum Disorder (ASD) better social skills to help them make friends and handle conflict. We built the app, along with custom 3D models and animations.
We created Private Eye, an atmospheric VR narrative that plunges players into the shoes of a 1950s detective embroiled in a twisted, trust-no-one plot. With no cut-scenes, the player is constantly in charge, with a seamless custom control system.
Imaged Reality is the result of a longstanding partnership in the development of a geological visualisation tool that helps oil and gas companies to understand the cores that they sample, collaborate with each other, and much more.
Tabatinga wanted to expand their digital presence through a series of projects, including an educational mobile app, marketing campaigns, and delightful in-venue activities.
National Geographic were looking for an enchanting digital performance, where visitors get to talk to various motion-capture controlled animals like Meerkats and Orangutans.
Tabatinga needed to rebuild their back end business systems, as well as redesign their public facing website. We created a system that connects both seamlessly.
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Even the best experiences start out as an idea.
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